The revamped Xbox One controllers boast more features than their predecessors, ranging from magnetic sensors in the triggers to individual rumble motors placed in each trigger button. While it still maintains the look and feel of the Xbox 360 edition controller, the technology inside it is vastly different - which is reportedly the reason why the Xbox One won’t recognize older controllers - the other reason being revenue from selling new hardware and accessories. A Microsoft spokesperson gave a more detailed explanation:

It’s the same story for the Xbox 360 edition Kinect, which is being replaced by a new version that boasts 1080P functionality, wider imaging and more accurate tracking. While there will be disappointment in losing out on all of accessories (especially seeing as Kinect was only released in 2010), such sacrifices are required when the technological level of the console itself is simply too far above the old equipment.

Since the new Kinect will be tracking the controller as well as the player, it makes sense that Microsoft wouldn’t want to throw in untrackable 360 controllers into the mix. While many titles would work as normal with the 360 controllers since the button layouts are the same, Microsoft wants every player to be able to utilize the new controller motion tracking, or at the very least, be forced to buy the accessories anyway.

The prospect of ‘future controller add-on experiences’ sounds exciting, but the company has been tight-lipped on what any of these experiences might be. Most likely, gamers will have to wait until E3 2013 to get the full scoop on what these new controllers can deliver.

What do you think about the new controllers, Ranters? Do you think they’re a step forward for Microsoft, or would you rather retain the use of existing controllers?

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Source: Joystiq