Many gaming aficionados claimed that Microsoft’s decision to drop the necessity of Kinect equates to the company turning its back on developers, but Microsoft’s European Studios boss Phil Harrison seems to believe that this decision will work out better for devs and consumers.
During a recent interview with OXM, Harrison let fans in on Microsoft’s line of thought when it opted to release a Kinect-less Xbox One bundle. According to the head, making the new Xbox more affordable will stimulate the entire console’s “ecosystem” and will result in more games being made thanks to the larger install base.
Despite dropping the Kinect as a mandatory part of the hardware, Harrison was quick to say that Microsoft still has big plans for the peripheral. The house of Bill Gates is even branding the camera as a way for users to gain access to a premium experience on the Xbox One, so the company still seems to think highly of the device.
Removing the Kinect as a mandatory add-on for the Xbox One makes a lot of sense from a business perspective, but the decision to make this move couldn’t have come lightly. The end result, however, is that gamers can now purchase Microsoft’s new console for $399, which puts it on par with its competition in the United States. Looking at the lineup of games en route for the hardware, it looks like mass market success could only be a few months away — although E3 2014 should give gamers a better look at what’s on the horizon.
Do you believe making Kinect optional is best for the Xbox One? Are you more intrigued by the console now that it’s $100 cheaper?
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Source: OXM